Apple Arcade's Weirdest Week: Pigs, Psychedelia, and Fallen Knights

Apple Arcade's 2019 lineup delivered weird gems like Hogwash, Lifelike, Tales of Memo, Yaga, and Fallen Knight. A surreal week of pig chaos.

Apple Arcade has never been the kind of service to hand out a tidy release calendar like a schoolteacher with a seating chart. Back in October 2019, however, it accidentally revealed a rhythm: every week, a fresh batch of four or five games would plop onto the platform like strange eggs from a very confused goose. By 2026, the service has grown, matured, and occasionally pretended it did not spend its youth publishing games about pigs and psychedelic dots, but that particular week remains a glorious fever dream. The lineup ranged from standard to outright bizarre, took a road trip into hallucinogenic territory, and reminded everyone that not every Apple Arcade game needed to reinvent the medium. Sometimes, a pig just needs to be hosed down.

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Here is the quick and dirty field guide to that week's oddities:

Game Genre Vibe
Hogwash Asymmetric multiplayer Pig chaos
Lifelike: Chapter One Dreamlike Psychedelic dot
Tales of Memo Memory puzzle RPG Match-3's weird cousin
Yaga Action RPG Slavic folklore madlibs
Fallen Knight Action-platformer Mega Man Zero cosplay

Hogwash: The Pig-Hosing Simulator Nobody Asked For

Bossa Studios made a game where the goal is to hose down and tie up a bunch of dirty pigs before they cover everything in mud. More than that, they made it an asymmetric multiplayer game where three players take the role of the pigs running rampant on the farm. It is by the same team behind Surgeon Simulator, Pigeon Simulator, and I Am Bread, so nobody should be surprised at this one. And yet, somehow, Bossa managed to come up with yet another weird idea that nobody saw coming, if only because everyone was too busy staring at the last weird idea that they never saw coming. In 2026, Hogwash still feels like a party game designed by a farmyard gremlin with a hose fetish.

Lifelike: Chapter One: A Dot's Acid Trip Without the Acid

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Not everyone has done hallucinogenic drugs, but the word psychedelic gets used often enough that people can at least pretend to know what it means. Lifelike: Chapter One fits the bill well enough that it feels comfortable describing it that way to others who have also never tried acid. It is a dreamlike game that involves steering a dot of light through a world of shifting shapes and colors. There are goals and ways to progress, but it seems to be more about the trip than the destination. In 2026, when mindfulness apps and ambient games are everywhere, Lifelike still stands out as a lovely little screensaver that accidentally became a game. 🌈

Tales of Memo: Memory Games Finally Get an RPG

Puzzle Quest proved that you can make an RPG out of a match-3 puzzle game, and after 13 years of knock-offs, someone finally came up with the idea of simulating battles using some other form of puzzle game. With Tales of Memo, the puzzle in question is a memory game. The more numbers of the same value you match up, the more powerful your next attack will be. Take too long and the enemies will mix everything up, forcing you to memorize everything all over again. It is simple, sure. But at the same time, it is amazing how long it took game developers to realize that there exists more than one type of puzzle in the world. In 2026, memory-based battlers remain a rare breed, which makes Tales of Memo a small but precious oddity.

Yaga: Slavic Folklore Meets Madlibs

Not many people outside of eastern Europe actually know anything about Slavic folklore, but that did not stop Breadcrumbs Interactive from creating an action RPG based around it. They were not content to just have an unusual setting, though, so they went about and created a system to generate a random story every playthrough, mixing up the goals, the conflicts, and even what type of person the main character is. The story may end up feeling like playing madlibs with a strange old lady who insists you call her babushka, but it is a novelty that is worth a look. By 2026, procedural storytelling has become common, yet Yaga still has a specific folkloric charm that few roguelikes can match.

Fallen Knight: The Comfort Food of Action-Platformers

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Someone that week remembered that not every single game on Apple Arcade needs to be an experimental re-imagining of gaming conventions as we know them. Fallen Knight is a fairly traditional action-platformer similar to the old Mega Man Zero games on the Game Boy Advance. Extremely similar, in fact, down to the glowing sword, spiked helmet, and a trailing blue ribbon that is trying to look just enough not like a ponytail to avoid a copyright infringement suit. That is not a complaint. Oceanhorn 2 is pretty much just Zelda with the serial numbers filed off, and it is still one of the best Apple Arcade games out there. Besides, Zero has not had his own game for years, so if anyone besides a very specific fan misses the character, this game will be a welcome throwback to days gone by. In 2026, retro revivals are everywhere, but Fallen Knight remains a solid reminder that sometimes comfort food is exactly what a subscription service needs. ⚔️

That weird October week, viewed from the lofty perspective of 2026, looks like a miniature portrait of everything Apple Arcade does best. It was messy, unpredictable, and occasionally baffling. It gave players pigs, psychedelic dots, memory battles, Slavic folktales, and a knight who definitely did not copy anyone's homework. Not every experiment landed, but the sheer variety made the service feel like a treasure chest instead of a spreadsheet. And if Apple ever publishes an official release schedule, historians will probably trace the first clue back to that strange, wonderful week when nobody knew what was coming next.

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